One Turn Empire 4X
ONE TURN EMPIRE
Fast-Paced 4X Strategy with Lite Roguelike Mechanics
(Prototype!)
Core Gameplay Loop
Turn Structure
Each turn consists of two primary phases for both players (Human and AI). Players take turns in sequence, with each turn's actions affecting the game state.
Phase 1 - Resource Collection
Resources are automatically collected at the start of your turn:
- Base production: 1 resource per controlled hex
- Building bonuses (+2 for matching resource buildings):
- Markets provide bonus only on gold resource hexes
- Farms provide bonus only on food resource hexes
Dynasty trait bonuses:
- Merchant Blood: +25% gold production
- Fertile Lands: +25% food production
Phase 2 - Actions
Players can perform the following actions:
1. Build Constructions (Click & hold on any owned hex)
- Barracks (10 gold): Creates 1 new military unit per turn
- Market (5 gold): +2 gold production on gold hexes
- Farm (5 gold): +2 food production on food hexes
2. Influence Actions (Right-click any hex)
- Bribe Territory (10 influence, 2 hex range): Convert neutral hex
- Incite Revolt (8 influence, 6 hex range): Reduce enemy units by 1
- Diplomatic Pressure (14 influence, 4 hex range): Block enemy movement for 6 turns
3. Move ONE Unit per TURN (ends turn!)
- Select one hex with your units
- Move to empty hex for expansion (base range: 1 hex)
- Attack enemy hex for combat
- Merge with friendly units
- Relocate to empty friendly hex
Combat System
Combat automatically considers:
- Unit numbers (base strength)
- Warrior Culture trait (+1 combat strength if owned)
- Diplomatic Pressure (unit cannot move/attack)
Resource Management
Upkeep Costs (Automatic End of Turn)
Hex Maintenance:
- 1.5 food per 3 hexes
- 1 gold per hex with building
Unit Maintenance:
- 1 food per 2 units
- 1 gold per 3 units
Bankruptcy Consequences
If unable to pay upkeep:
- Food shortage: Units desert (lose 1 unit per hex, minimum 1 unit remains)
- Gold shortage: 25% chance per building to collapse
Dynasty System
Legacy Points
Points are awarded based on:
- winner gets 50.000 points
- looser gets 25.000 points
Dynasty Traits
Traits are unlocked at different legacy point thresholds:
Tier 1 Traits (100,000 Legacy Points)
- Merchant Blood: Gold production increased by 25%
- Fertile Lands: Food production increased by 25%
- Warrior Culture: Units gain +1 strength in combat
Tier 2 Traits (250,000 Legacy Points)
- Nomadic Roots: Units can move two hexes
Note: AI player has access to all traits regardless of legacy progress.
Tier 2 Traits (500,000 Legacy Points)
- NOT YET IMPLEMENTED!!
Victory Conditions
The game ends when:
- One player loses all territory
- Winner is determined by territorial control
User Interface
Controls
- Left-click: Select units, perform actions
- Right-click: Open influence action menu
- Click & hold: Open building menu
- Skip button: End turn without action
Visual Indicators
- Blue territory/units: Player 1 (Human)
- Red territory/units: Player 2 (AI)
Resource icons:
- F: Food
- G: Gold
- I: Influence
Building icons:
- F: Farm
- M: Market
- B: Barracks
- Effect indicators show remaining duration and type
Tips
- Balance resource production early game
- Use influence actions to support military strategy
- Consider upkeep costs when expanding
- Position buildings on matching resource hexes
- Use diplomatic pressure to protect vulnerable borders
- Merge units for stronger combat forces
May your dynasty prosper!
Updated | 2 hours ago |
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | @crank_gaming |
Genre | Strategy |
Made with | LÖVE |
Tags | 4X, Fast-Paced, Hex Based, Roguelike, Roguelite, Tactical, Turn-Based Combat, Turn-based Strategy |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
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